I want to Nba 2k21 Mt make a sf 6'7 max weight facilitating finisher using all the balanced speed, vertical and strength pie graph. How bad would this screw me? I understand no one really understands how 2k21 will perform but I imagine it would be much like 20... how awful does it screw me in 2k21? I was thinking just a little bit of a lebron construct but Luka functions.

I'm thinking this season it doesnt seem like there's going to be too many big bulky builds So I was wondering if that is just like 2k20 whats the minimal weight, height and inside people got away with guarding big men? I have 30 defensive badges on the construct I am considering using. Are there only 5 games for play today? What is the point?

People could play it forever and not purchase the game. How is that hard to comprehend? Since no one would play now offline with just 4 teams for ever. They should at least do 10 or include marginally more teams. I know what your saying, but it is TOO restricted imo. Some things I discovered with the demo. Assuming you get +5 to features. 6'9 remains the greatest height you can go while retaining 70 ball controller, possibly with pure yellow, yellow/red, green/yellow. BP build and Playlock has been nerfed by lowering the driving dip. BP can get contacts '6-6'7 with maximum arms if you get +5 at 99.

Attribute to badge stage allocation is still terrible. Depending on the pie chart, you can have 5 defense bars filled while just having 1 badge. This means that you will need to disperse your attributes to the correct places. Some pie graphs are more athletic than others, meaning you wont be as fast. I left some experimentation with the blue/yellow graph. Note I did not fill out the entire category, only the very important ones such as peremiter, lateral, slip and drebound.

It is still the same useless move. First of all, it seems hard to activate. But when you success, why the hell your man does not go in the basket? Instead of moving closer to the rim, it does a sort of fade slow animation that's not possible to hit. I don't know whether you've tried it, but up and unders died after 2K16.

Let's see if I can clarify this so everyone know that it has to be addressed to devs. To start with, because there are like hundreds of unique animations and it happens so fast you can't react to them. But most significant. Have you tried doing a reverse or a euro step? Within this kind of layups you need to hold right stick in a certain direction, so then it is totally impossible to envision the stick in under a second to target the target. This shooting system should not use to Buy mt nba 2k21 layups. There's no time to react to it.